In this chapter, we review and discuss the transformation of AI technology in HCI/UX work and assess how AI technology will change how we do the work. We first discuss how AI can be used to enhance the result of user research and design evaluation. We then discuss how AI technology can be used to enhance HCI/UX design. Finally, we discuss how AI-enabled capabilities can improve UX when users interact with computing systems, applications, and services.
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Feature selection helps reduce data acquisition costs in ML, but the standard approach is to train models with static feature subsets. Here, we consider the dynamic feature selection (DFS) problem where a model sequentially queries features based on the presently available information. DFS is often addressed with reinforcement learning (RL), but we explore a simpler approach of greedily selecting features based on their conditional mutual information. This method is theoretically appealing but requires oracle access to the data distribution, so we develop a learning approach based on amortized optimization. The proposed method is shown to recover the greedy policy when trained to optimality and outperforms numerous existing feature selection methods in our experiments, thus validating it as a simple but powerful approach for this problem.
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In recent years, large amounts of effort have been put into pushing forward the real-world application of dynamic digital human (DDH). However, most current quality assessment research focuses on evaluating static 3D models and usually ignores motion distortions. Therefore, in this paper, we construct a large-scale dynamic digital human quality assessment (DDH-QA) database with diverse motion content as well as multiple distortions to comprehensively study the perceptual quality of DDHs. Both model-based distortion (noise, compression) and motion-based distortion (binding error, motion unnaturalness) are taken into consideration. Ten types of common motion are employed to drive the DDHs and a total of 800 DDHs are generated in the end. Afterward, we render the video sequences of the distorted DDHs as the evaluation media and carry out a well-controlled subjective experiment. Then a benchmark experiment is conducted with the state-of-the-art video quality assessment (VQA) methods and the experimental results show that existing VQA methods are limited in assessing the perceptual loss of DDHs. The database will be made publicly available to facilitate future research.
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Unsupervised pre-training on millions of digital-born or scanned documents has shown promising advances in visual document understanding~(VDU). While various vision-language pre-training objectives are studied in existing solutions, the document textline, as an intrinsic granularity in VDU, has seldom been explored so far. A document textline usually contains words that are spatially and semantically correlated, which can be easily obtained from OCR engines. In this paper, we propose Wukong-Reader, trained with new pre-training objectives to leverage the structural knowledge nested in document textlines. We introduce textline-region contrastive learning to achieve fine-grained alignment between the visual regions and texts of document textlines. Furthermore, masked region modeling and textline-grid matching are also designed to enhance the visual and layout representations of textlines. Experiments show that our Wukong-Reader has superior performance on various VDU tasks such as information extraction. The fine-grained alignment over textlines also empowers Wukong-Reader with promising localization ability.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Despite the current success of multilingual pre-training, most prior works focus on leveraging monolingual data or bilingual parallel data and overlooked the value of trilingual parallel data. This paper presents \textbf{Tri}angular Document-level \textbf{P}re-training (\textbf{TRIP}), which is the first in the field to extend the conventional monolingual and bilingual pre-training to a trilingual setting by (i) \textbf{Grafting} the same documents in two languages into one mixed document, and (ii) predicting the remaining one language as the reference translation. Our experiments on document-level MT and cross-lingual abstractive summarization show that TRIP brings by up to 3.65 d-BLEU points and 6.2 ROUGE-L points on three multilingual document-level machine translation benchmarks and one cross-lingual abstractive summarization benchmark, including multiple strong state-of-the-art (SOTA) scores. In-depth analysis indicates that TRIP improves document-level machine translation and captures better document contexts in at least three characteristics: (i) tense consistency, (ii) noun consistency and (iii) conjunction presence.
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Embedding tables are usually huge in click-through rate (CTR) prediction models. To train and deploy the CTR models efficiently and economically, it is necessary to compress their embedding tables at the training stage. To this end, we formulate a novel quantization training paradigm to compress the embeddings from the training stage, termed low-precision training (LPT). Also, we provide theoretical analysis on its convergence. The results show that stochastic weight quantization has a faster convergence rate and a smaller convergence error than deterministic weight quantization in LPT. Further, to reduce the accuracy degradation, we propose adaptive low-precision training (ALPT) that learns the step size (i.e., the quantization resolution) through gradient descent. Experiments on two real-world datasets confirm our analysis and show that ALPT can significantly improve the prediction accuracy, especially at extremely low bit widths. For the first time in CTR models, we successfully train 8-bit embeddings without sacrificing prediction accuracy. The code of ALPT is publicly available.
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Temporal video segmentation and classification have been advanced greatly by public benchmarks in recent years. However, such research still mainly focuses on human actions, failing to describe videos in a holistic view. In addition, previous research tends to pay much attention to visual information yet ignores the multi-modal nature of videos. To fill this gap, we construct the Tencent `Ads Video Segmentation'~(TAVS) dataset in the ads domain to escalate multi-modal video analysis to a new level. TAVS describes videos from three independent perspectives as `presentation form', `place', and `style', and contains rich multi-modal information such as video, audio, and text. TAVS is organized hierarchically in semantic aspects for comprehensive temporal video segmentation with three levels of categories for multi-label classification, e.g., `place' - `working place' - `office'. Therefore, TAVS is distinguished from previous temporal segmentation datasets due to its multi-modal information, holistic view of categories, and hierarchical granularities. It includes 12,000 videos, 82 classes, 33,900 segments, 121,100 shots, and 168,500 labels. Accompanied with TAVS, we also present a strong multi-modal video segmentation baseline coupled with multi-label class prediction. Extensive experiments are conducted to evaluate our proposed method as well as existing representative methods to reveal key challenges of our dataset TAVS.
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Graph convolutional networks (GCNs) have achieved great success in graph representation learning by extracting high-level features from nodes and their topology. Since GCNs generally follow a message-passing mechanism, each node aggregates information from its first-order neighbour to update its representation. As a result, the representations of nodes with edges between them should be positively correlated and thus can be considered positive samples. However, there are more non-neighbour nodes in the whole graph, which provide diverse and useful information for the representation update. Two non-adjacent nodes usually have different representations, which can be seen as negative samples. Besides the node representations, the structural information of the graph is also crucial for learning. In this paper, we used quality-diversity decomposition in determinant point processes (DPP) to obtain diverse negative samples. When defining a distribution on diverse subsets of all non-neighbouring nodes, we incorporate both graph structure information and node representations. Since the DPP sampling process requires matrix eigenvalue decomposition, we propose a new shortest-path-base method to improve computational efficiency. Finally, we incorporate the obtained negative samples into the graph convolution operation. The ideas are evaluated empirically in experiments on node classification tasks. These experiments show that the newly proposed methods not only improve the overall performance of standard representation learning but also significantly alleviate over-smoothing problems.
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In this paper, we propose a novel variable-length estimation approach for shape sensing of extensible soft robots utilizing fiber Bragg gratings (FBGs). Shape reconstruction from FBG sensors has been increasingly developed for soft robots, while the narrow stretching range of FBG fiber makes it difficult to acquire accurate sensing results for extensible robots. Towards this limitation, we newly introduce an FBG-based length sensor by leveraging a rigid curved channel, through which FBGs are allowed to slide within the robot following its body extension/compression, hence we can search and match the FBGs with specific constant curvature in the fiber to determine the effective length. From the fusion with the above measurements, a model-free filtering technique is accordingly presented for simultaneous calibration of a variable-length model and temporally continuous length estimation of the robot, enabling its accurate shape sensing using solely FBGs. The performances of the proposed method have been experimentally evaluated on an extensible soft robot equipped with an FBG fiber in both free and unstructured environments. The results concerning dynamic accuracy and robustness of length estimation and shape sensing demonstrate the effectiveness of our approach.
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